Merdeka!: Battle of Surabaya is an Award-Winning first-person perspective story history-based game that aims to promote accurate "Battle of Surabaya" history, aiming to educate and inspire widespread interest globally.
It was created inside Unreal Engine 5.4 with a team of 2 people. I lead the team which strategically directed and contributed to the mechanism, objectives, story, cinematics, and environment.
This Game won 3 awards in Student Design Challenge, Fusion 2024, Malaysia.